DIGITAL LEARNING REALITIES 2017
Now in its second year, the Digital Learning Realities research is brought to you by Fosway Group and Learning Technologies – and its supporting community – The Learning and Skills Group. The goal is to provide the definitive research on the digital learning market in Europe. This year, we gathered data from Europe’s largest cross section of digital learning customers and suppliers to create a much needed independent barometer of the digital learning market. Over 1100 L&D professionals took part in the 2017 research providing some fascinating insights and results which you can read in the reports below.
Report 1: Digital Learning – Organisation, Headcount, Budget and Investement Trends 2017
Independent research into digital learning in Europe is hard to come by. Our goal is to help learning professionals make more informed decisions about digital learning by providing the facts that help you understand how L&D is organised, what solutions people are using in practice, what makes a difference and where organisations are focusing on innovating in the future.
But it’s not just about the solutions trends. We believe it’s important to cast a light onto practical experiences. And most importantly, it’s also about the realities of learning operations and how they are changing in investment and a more digitally-led approach.
The first report in this year’s series focuses on:
- L&D organisation and headcount
- Digital learning budgets
- Investment trends for the year ahead
- How does your organisation compare?
Report 2: Digital Learning – Trends, Drivers and Measures of Success 2017
If you want to know how digital learning is evolving, understanding current trends and future predictions is key. This research reveals interesting insights into the predicted move away from traditional e-learning content to that a landscape where video and user generated content look set to dominate.
But whilst it is useful to see what’s happening with the tools and technology, it is also critical for L&D to understand the drivers and measures of success behind digital learning. Tapping into broader business goals and focusing on what really engages and motivates learners is what is set to ensure success going forward.
To that end, the second report in this year’s series focuses on:
- Organisational drivers for using digital learning
- Measures of success
- Trends including video, mobile, social and user generated content
Report 3: Digital Learning – Impact and Satisfaction 2017
The third and final report in the Digital Learning Realities 2017 series focuses on the under reported areas of the impact and customer satisfaction that organisations have with their various solutions and suppliers.
Sadly, there are many opportunities for improvement and the warning could be ‘buyer beware’. But there are many steps that L&D can take to ensure a better customer experience, and give greater consideration to the impact their digital learning projects are having in terms of broader organisational goals.
This third and final report in this year’s series focuses on:
- The impact of digital learning in organisations today
- Customer experience and satisfaction with the digital learning market
- What L&D buyers can do to improve both
Digital Learning Realities 2017 Buyer’s Action Plans
To accompany the research reports, our analysts have created a series of short Buyer’s Action Plans. Each one is designed to help L&D professionals consider some practical advice to improve key areas in digital learning. Download your copies below:
- Datasheet #1: Exceeding Learners’ Expectations
- Datasheet #2: Getting Great Customer Service
- Datasheet #3: Getting Value For Money
- Datasheet #4: Delivering Positive Impact
- Datasheet #5: Innovating Learning
And for more information on Next Gen learning, check out our latest research here.
